Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals

This study uses a meta analysis to analyze several current articles published by selected journals by focusing on studies related to the potential of video games in Bahasa Melayu vocabulary learning by international students. Among the articles are those in journals such as Computers and Education,...

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Main Authors: Rosman, Fuziah, Alias, Norlidah, Siraj, Saedah, Kenatullah, Husaina Banu, Zakaria, Abdul Razak, Darusalam , Ghazali
Format: Article
Language:English
Published: TOJET 2013
Subjects:
Online Access:http://irep.iium.edu.my/39630/
http://irep.iium.edu.my/39630/
http://irep.iium.edu.my/39630/1/TOJET_article_2014_Fuziah_Rosman.pdf
id iium-39630
recordtype eprints
spelling iium-396302015-01-03T01:58:55Z http://irep.iium.edu.my/39630/ Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals Rosman, Fuziah Alias, Norlidah Siraj, Saedah Kenatullah, Husaina Banu Zakaria, Abdul Razak Darusalam , Ghazali L Education (General) This study uses a meta analysis to analyze several current articles published by selected journals by focusing on studies related to the potential of video games in Bahasa Melayu vocabulary learning by international students. Among the articles are those in journals such as Computers and Education, Computers in Human Behavior, Education Technology Research Development, Procedia Social and Behavioral Sciences, Australian Journal of Language and Literacy, Computer Assisted Language Learning, Educational Technology & Society, and Scandinavian Journal of Educational Research published between 2003 and 2011. For this study, only 15 articles were focused on out of 33 articles in journals published between 2003 until 2011. Nevertheless, only 9 articles were identified using the key words video games and language learning. In terms of methodology, most of the articles were literature reviews followed by case studies and experimental studies. Some articles combined quantitative and qualitative approaches. Findings from all the articles reviewed show that video games have potential as effective teaching aids and are capable of motivating students in language learning. TOJET 2013-10 Article PeerReviewed application/pdf en http://irep.iium.edu.my/39630/1/TOJET_article_2014_Fuziah_Rosman.pdf Rosman, Fuziah and Alias, Norlidah and Siraj, Saedah and Kenatullah, Husaina Banu and Zakaria, Abdul Razak and Darusalam , Ghazali (2013) Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals. The Turkish Online Journal of Educational Technology, 12 (4). 163 -170. ISSN Old (1303 - 6521), New: (2146-7242) http://www.tojet.net/
repository_type Digital Repository
institution_category Local University
institution International Islamic University Malaysia
building IIUM Repository
collection Online Access
language English
topic L Education (General)
spellingShingle L Education (General)
Rosman, Fuziah
Alias, Norlidah
Siraj, Saedah
Kenatullah, Husaina Banu
Zakaria, Abdul Razak
Darusalam , Ghazali
Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals
description This study uses a meta analysis to analyze several current articles published by selected journals by focusing on studies related to the potential of video games in Bahasa Melayu vocabulary learning by international students. Among the articles are those in journals such as Computers and Education, Computers in Human Behavior, Education Technology Research Development, Procedia Social and Behavioral Sciences, Australian Journal of Language and Literacy, Computer Assisted Language Learning, Educational Technology & Society, and Scandinavian Journal of Educational Research published between 2003 and 2011. For this study, only 15 articles were focused on out of 33 articles in journals published between 2003 until 2011. Nevertheless, only 9 articles were identified using the key words video games and language learning. In terms of methodology, most of the articles were literature reviews followed by case studies and experimental studies. Some articles combined quantitative and qualitative approaches. Findings from all the articles reviewed show that video games have potential as effective teaching aids and are capable of motivating students in language learning.
format Article
author Rosman, Fuziah
Alias, Norlidah
Siraj, Saedah
Kenatullah, Husaina Banu
Zakaria, Abdul Razak
Darusalam , Ghazali
author_facet Rosman, Fuziah
Alias, Norlidah
Siraj, Saedah
Kenatullah, Husaina Banu
Zakaria, Abdul Razak
Darusalam , Ghazali
author_sort Rosman, Fuziah
title Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals
title_short Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals
title_full Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals
title_fullStr Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals
title_full_unstemmed Potential of video games in learning Bahasa Melayu vocabulary among international university students in Malaysia: a meta analysis of selected journals
title_sort potential of video games in learning bahasa melayu vocabulary among international university students in malaysia: a meta analysis of selected journals
publisher TOJET
publishDate 2013
url http://irep.iium.edu.my/39630/
http://irep.iium.edu.my/39630/
http://irep.iium.edu.my/39630/1/TOJET_article_2014_Fuziah_Rosman.pdf
first_indexed 2023-09-18T20:56:57Z
last_indexed 2023-09-18T20:56:57Z
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