The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning

This study aims at reviewing the curriculum design by including video games in the implementation of the Malay language course at an Institute of Higher Learning. The objective of this study is to obtain expert opinion on the expected manner of implementation of video games in learning the Malay la...

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Main Authors: Rosman, Fuziah, Alias, Norlidah, Abd rahman, Mohd Nazri, Dewitt, Dorothy
Format: Article
Language:English
Published: Universiti Malaya 2015
Subjects:
Online Access:http://irep.iium.edu.my/42635/
http://irep.iium.edu.my/42635/
http://irep.iium.edu.my/42635/1/Fuziah_n_Dr_Norlidah_in_MOJET_2015.pdf
id iium-42635
recordtype eprints
spelling iium-426352017-11-02T02:05:26Z http://irep.iium.edu.my/42635/ The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning Rosman, Fuziah Alias, Norlidah Abd rahman, Mohd Nazri Dewitt, Dorothy L Education (General) This study aims at reviewing the curriculum design by including video games in the implementation of the Malay language course at an Institute of Higher Learning. The objective of this study is to obtain expert opinion on the expected manner of implementation of video games in learning the Malay language. The Fuzzy Delphi technique (FDM) is used to obtain the consensus among 30 selected experts from various fields and backgrounds using an instrument specifically designed for the purpose. The instrument consists of six sub items. The findings show that experts reached a consensus and agreed that the curriculum design based video games could be tailored to the learning of the Malay language among foreign students (defuzzified value: 0.680). Overall, the experts had consensus and strongly agreed that video games have potential in implementing Malay language learning among foreign students at a university. The impact from the expert consensus was that a decision was made for a new framework for curriculum design based on the potential of video games as a medium of instruction for scaffolding learning of Malay language among foreign students at a selected university. Thus, this study suggests the implementation of new education policies among stakeholders particularly at the Department of Higher Education and Ministry of Education (MOE) to highlight the possibility of using video games as a teaching tool for all universities nationwide. The Curriculum Development Centre at the Centre for Language and other faculties in all universities should view the development of this technology to enable application of a more interesting, interactive and motivating language learning process as a medium of learning the Malay language among foreign students. Universiti Malaya 2015-04 Article PeerReviewed application/pdf en http://irep.iium.edu.my/42635/1/Fuziah_n_Dr_Norlidah_in_MOJET_2015.pdf Rosman, Fuziah and Alias, Norlidah and Abd rahman, Mohd Nazri and Dewitt, Dorothy (2015) The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning. The Malaysian Online Journal of Educational Technology (MOJET), 3 (2). pp. 20-32. ISSN 2289-2990 http://www.mojet.net
repository_type Digital Repository
institution_category Local University
institution International Islamic University Malaysia
building IIUM Repository
collection Online Access
language English
topic L Education (General)
spellingShingle L Education (General)
Rosman, Fuziah
Alias, Norlidah
Abd rahman, Mohd Nazri
Dewitt, Dorothy
The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning
description This study aims at reviewing the curriculum design by including video games in the implementation of the Malay language course at an Institute of Higher Learning. The objective of this study is to obtain expert opinion on the expected manner of implementation of video games in learning the Malay language. The Fuzzy Delphi technique (FDM) is used to obtain the consensus among 30 selected experts from various fields and backgrounds using an instrument specifically designed for the purpose. The instrument consists of six sub items. The findings show that experts reached a consensus and agreed that the curriculum design based video games could be tailored to the learning of the Malay language among foreign students (defuzzified value: 0.680). Overall, the experts had consensus and strongly agreed that video games have potential in implementing Malay language learning among foreign students at a university. The impact from the expert consensus was that a decision was made for a new framework for curriculum design based on the potential of video games as a medium of instruction for scaffolding learning of Malay language among foreign students at a selected university. Thus, this study suggests the implementation of new education policies among stakeholders particularly at the Department of Higher Education and Ministry of Education (MOE) to highlight the possibility of using video games as a teaching tool for all universities nationwide. The Curriculum Development Centre at the Centre for Language and other faculties in all universities should view the development of this technology to enable application of a more interesting, interactive and motivating language learning process as a medium of learning the Malay language among foreign students.
format Article
author Rosman, Fuziah
Alias, Norlidah
Abd rahman, Mohd Nazri
Dewitt, Dorothy
author_facet Rosman, Fuziah
Alias, Norlidah
Abd rahman, Mohd Nazri
Dewitt, Dorothy
author_sort Rosman, Fuziah
title The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning
title_short The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning
title_full The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning
title_fullStr The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning
title_full_unstemmed The design of video games in the implementation of Malay language learning among foreign students in an institution of higher learning
title_sort design of video games in the implementation of malay language learning among foreign students in an institution of higher learning
publisher Universiti Malaya
publishDate 2015
url http://irep.iium.edu.my/42635/
http://irep.iium.edu.my/42635/
http://irep.iium.edu.my/42635/1/Fuziah_n_Dr_Norlidah_in_MOJET_2015.pdf
first_indexed 2023-09-18T21:00:45Z
last_indexed 2023-09-18T21:00:45Z
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