Hierarchical extreme learning machine based reinforcement learning for goal localization

The objective of goal localization is to find the location of goals in noisy environments. Simple actions are performed to move the agent towards the goal. The goal detector should be capable of minimizing the error between the predicted locations and the true ones. Few regions need to be process...

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Bibliographic Details
Main Authors: AlDahoul, Nouar, Htike, Zaw Zaw, Akmeliawati, Rini
Format: Conference or Workshop Item
Language:English
English
Published: IOP Publishing 2017
Subjects:
Online Access:http://irep.iium.edu.my/54838/
http://irep.iium.edu.my/54838/
http://irep.iium.edu.my/54838/
http://irep.iium.edu.my/54838/2/54838-edited.pdf
http://irep.iium.edu.my/54838/1/54838-Hierarchical%20extreme%20learning%20machine%20based%20reinforcement%20learning%20for%20goal%20localization_SCOPUS.pdf
Description
Summary:The objective of goal localization is to find the location of goals in noisy environments. Simple actions are performed to move the agent towards the goal. The goal detector should be capable of minimizing the error between the predicted locations and the true ones. Few regions need to be processed by the agent to reduce the computational effort and increase the speed of convergence. In this paper, reinforcement learning (RL) method was utilized to find optimal series of actions to localize the goal region. The visual data, a set of images, is high dimensional unstructured data and needs to be represented efficiently to get a robust detector. Different deep Reinforcement models have already been used to localize a goal but most of them take long time to learn the model. This long learning time results from the weights fine tuning stage that is applied iteratively to find an accurate model. Hierarchical Extreme Learning Machine (H-ELM) was used as a fast deep model that doesn’t fine tune the weights. In other words, hidden weights are generated randomly and output weights are calculated analytically. H-ELM algorithm was used in this work to find good features for effective representation. This paper proposes a combination of Hierarchical Extreme learning machine and Reinforcement learning to find an optimal policy directly from visual input. This combination outperforms other methods in terms of accuracy and learning speed. The simulations and results were analysed by using MATLAB.