Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children
Various digital games have been developed that focus on providing a sense of enjoyment and excitement for their players in order to be a modern tool for releasing stress or simply for pleasure. In recent years, digital games were also used for teaching and learning. For example, in History subje...
Main Authors: | , , |
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Format: | Article |
Language: | English English |
Published: |
The Science and Information Organization
2019
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Subjects: | |
Online Access: | http://irep.iium.edu.my/73384/ http://irep.iium.edu.my/73384/ http://irep.iium.edu.my/73384/1/Paper_16-Exploring_the_use_of_Digital_Games.pdf http://irep.iium.edu.my/73384/7/73384_Exploring%20the%20use%20of%20digital%20games%20as%20a%20persuasive%20tool%20in%20teaching%20Islamic%20knowledge%20for%20muslim%20children_scopus.pdf |
Summary: | Various digital games have been developed that
focus on providing a sense of enjoyment and excitement for their
players in order to be a modern tool for releasing stress or simply
for pleasure. In recent years, digital games were also used for
teaching and learning. For example, in History subject, games
were used for retelling historical stories; at the same time, to
preserve the history for the next generation to learn, understand
and appreciate. Similarly, Digital games with Islamic values have
also been developed to teach Islamic values or knowledge among
players, in other words to persuade players to learn or improve
their knowledge on Islam. Many designers assumed that games
could be used as a persuasive tool to influence players, to learn
and understand Islam as a way of life. However, no prior
research has been done on the perception of players before and
after playing Islamic digital games. To this end, this paper
investigates and reports if Islamic Digital Games could persuade
gamers to understanding Islam by exploring the use of these
games among gamers. A total of 20 school children voluntarily
participated in the experiment and the findings are reported in
this paper. The study found positive effects on the users’
perception toward playing digital games embedded with Islamic
values. |
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