Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children
Various digital games have been developed that focus on providing a sense of enjoyment and excitement for their players in order to be a modern tool for releasing stress or simply for pleasure. In recent years, digital games were also used for teaching and learning. For example, in History subje...
Main Authors: | Sheikh Abdul Aziz, Madihah, Auyphorn, Panadda, Hamzah, Mohd Syarqawy |
---|---|
Format: | Article |
Language: | English English |
Published: |
The Science and Information Organization
2019
|
Subjects: | |
Online Access: | http://irep.iium.edu.my/73384/ http://irep.iium.edu.my/73384/ http://irep.iium.edu.my/73384/1/Paper_16-Exploring_the_use_of_Digital_Games.pdf http://irep.iium.edu.my/73384/7/73384_Exploring%20the%20use%20of%20digital%20games%20as%20a%20persuasive%20tool%20in%20teaching%20Islamic%20knowledge%20for%20muslim%20children_scopus.pdf |
Similar Items
-
Design a tacit knowledge sharing system
by: Al Hazza, Muataz Hazza Faizi, et al.
Published: (2013) -
Rule based modeling of knowledge bases: rule based construction of knowledge base models for automation/expert systems
by: Wani, Sharyar, et al.
Published: (2018) -
Empirical studies of pair programming for CS/SE teaching in higher education: a systematic literature review
by: Salleh, Norsaremah, et al.
Published: (2011) -
The effectiveness of development skills plan framework for learning disabilities children: a systematic literature review
by: Zulkifli, Zahidah, et al.
Published: (2018) -
National survey of research & development: 2006 report
by: Mohd. Asraf, Ratnawati, et al.
Published: (2006)