Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential

The report is structured as follows. The next section introduces the theoretical notion of a 'virtual economy' and explains how it is distinct from other Information and Communication Technology (ICT)-related economic activities. The foll...

Full description

Bibliographic Details
Main Authors: Lehdonvirta, Vili, Ernkvist, Mirko
Format: Working Paper
Language:English
en_US
Published: World Bank, Washington, DC 2017
Subjects:
3G
API
C2C
CD
DRM
ICT
WEB
Online Access:http://documents.worldbank.org/curated/en/929131468346444204/Plus-knowledge-map-of-the-virtual-economy-converting-the-virtual-economy-into-development-potential
http://hdl.handle.net/10986/27361
id okr-10986-27361
recordtype oai_dc
repository_type Digital Repository
institution_category Foreign Institution
institution Digital Repositories
building World Bank Open Knowledge Repository
collection World Bank
language English
en_US
topic 3G
ACCESS TO MARKETS
ACCESSORIES
ACCOUNTING
ADOPTION OF INFORMATION
ADVERTISEMENTS
ADVERTISING
AGRICULTURE
API
APPLICATION PROGRAMMING
APPLICATION PROGRAMMING INTERFACE
ARRAYS
ASSETS
AUCTION
BACKBONE
BASIC
BIDS
BONDS
BRAND
BROADBAND
BROADBAND NETWORKS
BUSINESS MODEL
BUSINESS OPPORTUNITY
BUSINESS PROCESS
BUSINESSES
BUYER
C2C
CAPABILITY
CATERING
CD
CHECKS
COMMERCE
COMMODITY
COMMUNICATION TECHNOLOGIES
COMPUTERS
COMPUTING
CONSUMER GOODS
CONSUMER RIGHTS
CONSUMER-TO-CONSUMER
CONSUMERS
CONTENT PRODUCTION
COPYING
CURRENCY
CUSTOMER RELATIONSHIP
CUSTOMER RELATIONSHIP MANAGEMENT
CUSTOMER SERVICE
DELIVERY METHODS
DEVELOPING COUNTRY
DIGITAL
DIGITAL COMMUNICATION
DIGITAL CONTENT
DIGITAL ECONOMY
DIGITAL INFRASTRUCTURE
DIGITAL NETWORKS
DIGITAL SERVICES
DIGITAL TECHNOLOGY
DIRECT MARKETING
DOMESTIC MARKET
DRM
E-COMMERCE
E-COMMERCE SITE
E-MAIL
ECOMMERCE
ECOMMERCE SITES
ECONOMIC ACTIVITY
ECONOMIC DEVELOPMENT
ECONOMIC HISTORY
ECONOMIC SIZE
ELECTRONIC PAYMENT
END-USER
ENTERTAINMENT
ENTREPRENEURIAL OPPORTUNITIES
ENTRY BARRIERS
EQUIPMENT
EXPENDITURE
EXPERT OPINIONS
EXPORTS
FIXED COSTS
FORECASTS
FRAMEWORK FOR DEVELOPMENT
FRAUD
GLOBAL MARKET
GROWTH POTENTIAL
GROWTH RATE
HACKER
HACKING
HARDWARE
HARDWARE MANUFACTURING
HOLDINGS
ICT
IMAGES
INCOME
INFORMATION TECHNOLOGY
INFRASTRUCTURE PROVIDERS
INNOVATION
INSTANT MESSAGING
INSTITUTION
INSTRUMENT
INSURANCE
INTANGIBLE
INTERFACE
INTERNATIONAL BANK
INTERNATIONAL DEVELOPMENT
INTERNET SECURITY
IT SERVICES
LESS DEVELOPED COUNTRIES
LICENSE
LICENSE AGREEMENTS
LICENSES
LOCAL ECONOMIES
MARGINAL COST
MARGINAL COST OF PRODUCTION
MARKET ANALYSTS
MARKET CONDITIONS
MARKET ENVIRONMENT
MARKET MAKERS
MARKET OPPORTUNITIES
MARKET POTENTIAL
MARKET RESEARCH
MARKET RESEARCH FIRM
MARKET SHARE
MARKET SIZE
MARKET STRUCTURE
MARKET STUDY
MARKET TRADE
MARKET TRADING
MARKETING
MARKETPLACE
MATERIAL
MEDIA
MONEY ORDER
MONOPOLY
NECESSARY SKILLS
NEGATIVE EXTERNALITIES
NETWORKING
NETWORKS
NEW MARKET
ONLINE BUSINESSES
ONLINE RETAIL
ONLINE RETAILERS
ONLINE SERVICES
ONLINE STORE
OUTSOURCING
PATTERN RECOGNITION
PAYMENT FLOWS
PAYMENT SERVICES
PAYMENT TRANSACTIONS
PAYOUT
PILOT PROJECTS
POLITICAL ECONOMY
PRIMARY MARKET
PRIVATE INVESTMENTS
PRIVATE SECTOR
PRIVATE SECTOR DEVELOPMENT
PRODUCTIVITY
PUBLISHING
PURCHASING
QUERIES
REGULATORY FRAMEWORK
REGULATORY POLICY
RELIABILITY
RESULT
RETAIL
REVENUE MODEL
SALE
SEARCH ENGINE
SEARCH RESULTS
SEARCH TERM
SEARCHES
SECONDARY MARKET
SECONDARY MARKET ACTIVITY
SECONDARY MARKET TRADING
SECONDARY MARKET TRANSACTIONS
SERVER
SERVICE MARKET
SERVICE PROVIDERS
SERVICES MARKET
SITES
SOCIAL DEVELOPMENT
SOFTWARE DEVELOPMENT
STOCKS
SUBSTITUTE
SUNK COSTS
SUPERVISION
SUPPLIER
SUPPLY CHAINS
TAXATION
TELEPHONE
THIRD-PARTY MARKETPLACES
TRADITIONAL BUSINESS
TRANSACTION
TRANSFORMERS
USER
USER INTERFACE
USERS
USES
VALUE ADDED
VALUE CHAIN
VERIFICATION
VIDEO
WAGES
WEALTH
WEB
WEB CONTENT
WEBSITE
WHITE PAPER
WHOLESALERS
WORKING HOURS
spellingShingle 3G
ACCESS TO MARKETS
ACCESSORIES
ACCOUNTING
ADOPTION OF INFORMATION
ADVERTISEMENTS
ADVERTISING
AGRICULTURE
API
APPLICATION PROGRAMMING
APPLICATION PROGRAMMING INTERFACE
ARRAYS
ASSETS
AUCTION
BACKBONE
BASIC
BIDS
BONDS
BRAND
BROADBAND
BROADBAND NETWORKS
BUSINESS MODEL
BUSINESS OPPORTUNITY
BUSINESS PROCESS
BUSINESSES
BUYER
C2C
CAPABILITY
CATERING
CD
CHECKS
COMMERCE
COMMODITY
COMMUNICATION TECHNOLOGIES
COMPUTERS
COMPUTING
CONSUMER GOODS
CONSUMER RIGHTS
CONSUMER-TO-CONSUMER
CONSUMERS
CONTENT PRODUCTION
COPYING
CURRENCY
CUSTOMER RELATIONSHIP
CUSTOMER RELATIONSHIP MANAGEMENT
CUSTOMER SERVICE
DELIVERY METHODS
DEVELOPING COUNTRY
DIGITAL
DIGITAL COMMUNICATION
DIGITAL CONTENT
DIGITAL ECONOMY
DIGITAL INFRASTRUCTURE
DIGITAL NETWORKS
DIGITAL SERVICES
DIGITAL TECHNOLOGY
DIRECT MARKETING
DOMESTIC MARKET
DRM
E-COMMERCE
E-COMMERCE SITE
E-MAIL
ECOMMERCE
ECOMMERCE SITES
ECONOMIC ACTIVITY
ECONOMIC DEVELOPMENT
ECONOMIC HISTORY
ECONOMIC SIZE
ELECTRONIC PAYMENT
END-USER
ENTERTAINMENT
ENTREPRENEURIAL OPPORTUNITIES
ENTRY BARRIERS
EQUIPMENT
EXPENDITURE
EXPERT OPINIONS
EXPORTS
FIXED COSTS
FORECASTS
FRAMEWORK FOR DEVELOPMENT
FRAUD
GLOBAL MARKET
GROWTH POTENTIAL
GROWTH RATE
HACKER
HACKING
HARDWARE
HARDWARE MANUFACTURING
HOLDINGS
ICT
IMAGES
INCOME
INFORMATION TECHNOLOGY
INFRASTRUCTURE PROVIDERS
INNOVATION
INSTANT MESSAGING
INSTITUTION
INSTRUMENT
INSURANCE
INTANGIBLE
INTERFACE
INTERNATIONAL BANK
INTERNATIONAL DEVELOPMENT
INTERNET SECURITY
IT SERVICES
LESS DEVELOPED COUNTRIES
LICENSE
LICENSE AGREEMENTS
LICENSES
LOCAL ECONOMIES
MARGINAL COST
MARGINAL COST OF PRODUCTION
MARKET ANALYSTS
MARKET CONDITIONS
MARKET ENVIRONMENT
MARKET MAKERS
MARKET OPPORTUNITIES
MARKET POTENTIAL
MARKET RESEARCH
MARKET RESEARCH FIRM
MARKET SHARE
MARKET SIZE
MARKET STRUCTURE
MARKET STUDY
MARKET TRADE
MARKET TRADING
MARKETING
MARKETPLACE
MATERIAL
MEDIA
MONEY ORDER
MONOPOLY
NECESSARY SKILLS
NEGATIVE EXTERNALITIES
NETWORKING
NETWORKS
NEW MARKET
ONLINE BUSINESSES
ONLINE RETAIL
ONLINE RETAILERS
ONLINE SERVICES
ONLINE STORE
OUTSOURCING
PATTERN RECOGNITION
PAYMENT FLOWS
PAYMENT SERVICES
PAYMENT TRANSACTIONS
PAYOUT
PILOT PROJECTS
POLITICAL ECONOMY
PRIMARY MARKET
PRIVATE INVESTMENTS
PRIVATE SECTOR
PRIVATE SECTOR DEVELOPMENT
PRODUCTIVITY
PUBLISHING
PURCHASING
QUERIES
REGULATORY FRAMEWORK
REGULATORY POLICY
RELIABILITY
RESULT
RETAIL
REVENUE MODEL
SALE
SEARCH ENGINE
SEARCH RESULTS
SEARCH TERM
SEARCHES
SECONDARY MARKET
SECONDARY MARKET ACTIVITY
SECONDARY MARKET TRADING
SECONDARY MARKET TRANSACTIONS
SERVER
SERVICE MARKET
SERVICE PROVIDERS
SERVICES MARKET
SITES
SOCIAL DEVELOPMENT
SOFTWARE DEVELOPMENT
STOCKS
SUBSTITUTE
SUNK COSTS
SUPERVISION
SUPPLIER
SUPPLY CHAINS
TAXATION
TELEPHONE
THIRD-PARTY MARKETPLACES
TRADITIONAL BUSINESS
TRANSACTION
TRANSFORMERS
USER
USER INTERFACE
USERS
USES
VALUE ADDED
VALUE CHAIN
VERIFICATION
VIDEO
WAGES
WEALTH
WEB
WEB CONTENT
WEBSITE
WHITE PAPER
WHOLESALERS
WORKING HOURS
Lehdonvirta, Vili
Ernkvist, Mirko
Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential
description The report is structured as follows. The next section introduces the theoretical notion of a 'virtual economy' and explains how it is distinct from other Information and Communication Technology (ICT)-related economic activities. The following sections describe in detail the main areas of the virtual economy, their economic impact, business models and value chains. The two major areas of the existing virtual economy are identified as: 1) third party gaming services and 2) microwork. This report will focus largely on these two distinct but conceptually related areas. Gaming services is an established industry that provides a rich set of evidence for analysis, while microwork is an emerging industry with apparently significant development potential. Other existing activities within the virtual economy are categorized as: 3) marketing related paid-for connections in social media ('cherry blossoming') and 4) user-created virtual goods in virtual environments. These are not covered in detail due to their limited development potential, at least at present. The sixth section analyzes the development potential of the virtual economy. Development potential is here understood as the ability to provide income to local economies through employment and entrepreneurial opportunities. Both short-run opportunities and long-run income development are considered. Development potential also includes the ability to support the development of local ICT infrastructure. In the final section, the report summarizes the key findings, identifies important gaps in current knowledge, and sketches out the scope for possible donor or Non-Governmental Organization (NGO)-led interventions towards maximizing the development potential of the virtual economy.
format Working Paper
author Lehdonvirta, Vili
Ernkvist, Mirko
author_facet Lehdonvirta, Vili
Ernkvist, Mirko
author_sort Lehdonvirta, Vili
title Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential
title_short Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential
title_full Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential
title_fullStr Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential
title_full_unstemmed Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential
title_sort knowledge map of the virtual economy : converting the virtual economy into development potential
publisher World Bank, Washington, DC
publishDate 2017
url http://documents.worldbank.org/curated/en/929131468346444204/Plus-knowledge-map-of-the-virtual-economy-converting-the-virtual-economy-into-development-potential
http://hdl.handle.net/10986/27361
_version_ 1764464222824038400
spelling okr-10986-273612021-04-23T14:04:41Z Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential Lehdonvirta, Vili Ernkvist, Mirko 3G ACCESS TO MARKETS ACCESSORIES ACCOUNTING ADOPTION OF INFORMATION ADVERTISEMENTS ADVERTISING AGRICULTURE API APPLICATION PROGRAMMING APPLICATION PROGRAMMING INTERFACE ARRAYS ASSETS AUCTION BACKBONE BASIC BIDS BONDS BRAND BROADBAND BROADBAND NETWORKS BUSINESS MODEL BUSINESS OPPORTUNITY BUSINESS PROCESS BUSINESSES BUYER C2C CAPABILITY CATERING CD CHECKS COMMERCE COMMODITY COMMUNICATION TECHNOLOGIES COMPUTERS COMPUTING CONSUMER GOODS CONSUMER RIGHTS CONSUMER-TO-CONSUMER CONSUMERS CONTENT PRODUCTION COPYING CURRENCY CUSTOMER RELATIONSHIP CUSTOMER RELATIONSHIP MANAGEMENT CUSTOMER SERVICE DELIVERY METHODS DEVELOPING COUNTRY DIGITAL DIGITAL COMMUNICATION DIGITAL CONTENT DIGITAL ECONOMY DIGITAL INFRASTRUCTURE DIGITAL NETWORKS DIGITAL SERVICES DIGITAL TECHNOLOGY DIRECT MARKETING DOMESTIC MARKET DRM E-COMMERCE E-COMMERCE SITE E-MAIL ECOMMERCE ECOMMERCE SITES ECONOMIC ACTIVITY ECONOMIC DEVELOPMENT ECONOMIC HISTORY ECONOMIC SIZE ELECTRONIC PAYMENT END-USER ENTERTAINMENT ENTREPRENEURIAL OPPORTUNITIES ENTRY BARRIERS EQUIPMENT EXPENDITURE EXPERT OPINIONS EXPORTS FIXED COSTS FORECASTS FRAMEWORK FOR DEVELOPMENT FRAUD GLOBAL MARKET GROWTH POTENTIAL GROWTH RATE HACKER HACKING HARDWARE HARDWARE MANUFACTURING HOLDINGS ICT IMAGES INCOME INFORMATION TECHNOLOGY INFRASTRUCTURE PROVIDERS INNOVATION INSTANT MESSAGING INSTITUTION INSTRUMENT INSURANCE INTANGIBLE INTERFACE INTERNATIONAL BANK INTERNATIONAL DEVELOPMENT INTERNET SECURITY IT SERVICES LESS DEVELOPED COUNTRIES LICENSE LICENSE AGREEMENTS LICENSES LOCAL ECONOMIES MARGINAL COST MARGINAL COST OF PRODUCTION MARKET ANALYSTS MARKET CONDITIONS MARKET ENVIRONMENT MARKET MAKERS MARKET OPPORTUNITIES MARKET POTENTIAL MARKET RESEARCH MARKET RESEARCH FIRM MARKET SHARE MARKET SIZE MARKET STRUCTURE MARKET STUDY MARKET TRADE MARKET TRADING MARKETING MARKETPLACE MATERIAL MEDIA MONEY ORDER MONOPOLY NECESSARY SKILLS NEGATIVE EXTERNALITIES NETWORKING NETWORKS NEW MARKET ONLINE BUSINESSES ONLINE RETAIL ONLINE RETAILERS ONLINE SERVICES ONLINE STORE OUTSOURCING PATTERN RECOGNITION PAYMENT FLOWS PAYMENT SERVICES PAYMENT TRANSACTIONS PAYOUT PILOT PROJECTS POLITICAL ECONOMY PRIMARY MARKET PRIVATE INVESTMENTS PRIVATE SECTOR PRIVATE SECTOR DEVELOPMENT PRODUCTIVITY PUBLISHING PURCHASING QUERIES REGULATORY FRAMEWORK REGULATORY POLICY RELIABILITY RESULT RETAIL REVENUE MODEL SALE SEARCH ENGINE SEARCH RESULTS SEARCH TERM SEARCHES SECONDARY MARKET SECONDARY MARKET ACTIVITY SECONDARY MARKET TRADING SECONDARY MARKET TRANSACTIONS SERVER SERVICE MARKET SERVICE PROVIDERS SERVICES MARKET SITES SOCIAL DEVELOPMENT SOFTWARE DEVELOPMENT STOCKS SUBSTITUTE SUNK COSTS SUPERVISION SUPPLIER SUPPLY CHAINS TAXATION TELEPHONE THIRD-PARTY MARKETPLACES TRADITIONAL BUSINESS TRANSACTION TRANSFORMERS USER USER INTERFACE USERS USES VALUE ADDED VALUE CHAIN VERIFICATION VIDEO WAGES WEALTH WEB WEB CONTENT WEBSITE WHITE PAPER WHOLESALERS WORKING HOURS The report is structured as follows. The next section introduces the theoretical notion of a 'virtual economy' and explains how it is distinct from other Information and Communication Technology (ICT)-related economic activities. The following sections describe in detail the main areas of the virtual economy, their economic impact, business models and value chains. The two major areas of the existing virtual economy are identified as: 1) third party gaming services and 2) microwork. This report will focus largely on these two distinct but conceptually related areas. Gaming services is an established industry that provides a rich set of evidence for analysis, while microwork is an emerging industry with apparently significant development potential. Other existing activities within the virtual economy are categorized as: 3) marketing related paid-for connections in social media ('cherry blossoming') and 4) user-created virtual goods in virtual environments. These are not covered in detail due to their limited development potential, at least at present. The sixth section analyzes the development potential of the virtual economy. Development potential is here understood as the ability to provide income to local economies through employment and entrepreneurial opportunities. Both short-run opportunities and long-run income development are considered. Development potential also includes the ability to support the development of local ICT infrastructure. In the final section, the report summarizes the key findings, identifies important gaps in current knowledge, and sketches out the scope for possible donor or Non-Governmental Organization (NGO)-led interventions towards maximizing the development potential of the virtual economy. 2017-06-27T18:17:53Z 2017-06-27T18:17:53Z 2011-04 Working Paper http://documents.worldbank.org/curated/en/929131468346444204/Plus-knowledge-map-of-the-virtual-economy-converting-the-virtual-economy-into-development-potential http://hdl.handle.net/10986/27361 English en_US CC BY 3.0 IGO http://creativecommons.org/licenses/by/3.0/igo World Bank World Bank, Washington, DC Publications & Research :: Working Paper Publications & Research