Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman

Daily chores can be introduce to children as early as preschoolers. Preschoolers should be encourage to perform their own chores since they are reluctant to complete their chores, they do not know the outcomes of undone chores and they are not interested to do the chores if they are just told to do...

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Main Author: Abdul Rahman, Nurul Adilah Fasiha
Format: Student Project
Language:English
Published: Faculty of Computer and Mathematical Sciences 2015
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/14584/
http://ir.uitm.edu.my/id/eprint/14584/2/PPb_ANISAH%20NUR%20ABD.%20RAHMAN%20AD%2015_5.pdf
id uitm-14584
recordtype eprints
spelling uitm-145842019-03-12T06:14:22Z http://ir.uitm.edu.my/id/eprint/14584/ Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman Abdul Rahman, Nurul Adilah Fasiha Malaysia Children's software Daily chores can be introduce to children as early as preschoolers. Preschoolers should be encourage to perform their own chores since they are reluctant to complete their chores, they do not know the outcomes of undone chores and they are not interested to do the chores if they are just told to do so. The purpose of this project is to motivate preschoolers in the range of 5 until 6 years old to be more responsible for their own chores. The preschoolers will be motivated by marks and level achieved in the game. Games Based Learning is the best way to encourage the preschoolers since it can attract the preschooler’s attractions to play the games and complete the chores. In addition, the combination of several techniques is used to design the applications such as Level Setting Principle, Task Introducing, Arrangement of Task, Usage of Colors and Object, Moving to Next Task, and Gameplay Principle so that it will reach children’s expectations in learning through gaming . Other than that, this applications will be implemented in android since it is android based system because preschoolers are proved to be more attracted to play the games through mobile phones. Methodology used to develop this applications is Rapid Applications Development (RAD). The result from usability testing shows that the applications is beneficial to 80% of selected preschoolers. The other 20% of the preschoolers do not performing their chores after play the games because they found out that the games is just for fun and do not give impact for them. This project may be upgrade from time to time by adding new features such as more chores can be perform in the applications and more multimedia element such as audio and agent so that in the future it will be more interesting and helpful. Faculty of Computer and Mathematical Sciences 2015 Student Project NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/14584/2/PPb_ANISAH%20NUR%20ABD.%20RAHMAN%20AD%2015_5.pdf Abdul Rahman, Nurul Adilah Fasiha (2015) Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman. [Student Project] (Unpublished)
repository_type Digital Repository
institution_category Local University
institution Universiti Teknologi MARA
building UiTM Institutional Repository
collection Online Access
language English
topic Malaysia
Children's software
spellingShingle Malaysia
Children's software
Abdul Rahman, Nurul Adilah Fasiha
Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman
description Daily chores can be introduce to children as early as preschoolers. Preschoolers should be encourage to perform their own chores since they are reluctant to complete their chores, they do not know the outcomes of undone chores and they are not interested to do the chores if they are just told to do so. The purpose of this project is to motivate preschoolers in the range of 5 until 6 years old to be more responsible for their own chores. The preschoolers will be motivated by marks and level achieved in the game. Games Based Learning is the best way to encourage the preschoolers since it can attract the preschooler’s attractions to play the games and complete the chores. In addition, the combination of several techniques is used to design the applications such as Level Setting Principle, Task Introducing, Arrangement of Task, Usage of Colors and Object, Moving to Next Task, and Gameplay Principle so that it will reach children’s expectations in learning through gaming . Other than that, this applications will be implemented in android since it is android based system because preschoolers are proved to be more attracted to play the games through mobile phones. Methodology used to develop this applications is Rapid Applications Development (RAD). The result from usability testing shows that the applications is beneficial to 80% of selected preschoolers. The other 20% of the preschoolers do not performing their chores after play the games because they found out that the games is just for fun and do not give impact for them. This project may be upgrade from time to time by adding new features such as more chores can be perform in the applications and more multimedia element such as audio and agent so that in the future it will be more interesting and helpful.
format Student Project
author Abdul Rahman, Nurul Adilah Fasiha
author_facet Abdul Rahman, Nurul Adilah Fasiha
author_sort Abdul Rahman, Nurul Adilah Fasiha
title Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman
title_short Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman
title_full Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman
title_fullStr Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman
title_full_unstemmed Chores completion encourager app for children using games based learning / Nurul Adilah Fasiha Abdul Rahman
title_sort chores completion encourager app for children using games based learning / nurul adilah fasiha abdul rahman
publisher Faculty of Computer and Mathematical Sciences
publishDate 2015
url http://ir.uitm.edu.my/id/eprint/14584/
http://ir.uitm.edu.my/id/eprint/14584/2/PPb_ANISAH%20NUR%20ABD.%20RAHMAN%20AD%2015_5.pdf
first_indexed 2023-09-18T22:51:57Z
last_indexed 2023-09-18T22:51:57Z
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