The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud

This study was carried out to investigate the influence of video games in enhancing English proficiency level of second language speakers in Malaysia. The English language aspects under the investigation were divided into 5 categories,namely vocabulary, grammar, listening, speaking and reading skill...

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Bibliographic Details
Main Author: Che Daud, Azyyati
Format: Student Project
Language:English
Published: Faculty of Education 2014
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/15651/
http://ir.uitm.edu.my/id/eprint/15651/1/PPb_AZYYATI%20%20CHE%20DAUD%20ED%2014_5.pdf
id uitm-15651
recordtype eprints
spelling uitm-156512017-01-13T02:25:27Z http://ir.uitm.edu.my/id/eprint/15651/ The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud Che Daud, Azyyati Interactive multimedia Audiovisual education. Audiovisual materials This study was carried out to investigate the influence of video games in enhancing English proficiency level of second language speakers in Malaysia. The English language aspects under the investigation were divided into 5 categories,namely vocabulary, grammar, listening, speaking and reading skill. Besides that, the research was to find out the factors affecting learners' demotivation in playing video games. The study was carried out in UiTM Seksyen 17, Shah Alam in 2014,with 26 respondents from the Faculty of Education. The data gathered from the research has been analysed and tabulated accordingly. Based on the findings, this study has achieved the objectives, thus proving the main hypothesis which was video games do influence English proficiency. Through the outcomes gained,future studies can be done to gain deeper understanding on the issue. Faculty of Education 2014 Student Project NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/15651/1/PPb_AZYYATI%20%20CHE%20DAUD%20ED%2014_5.pdf Che Daud, Azyyati (2014) The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud. [Student Project] (Unpublished)
repository_type Digital Repository
institution_category Local University
institution Universiti Teknologi MARA
building UiTM Institutional Repository
collection Online Access
language English
topic Interactive multimedia
Audiovisual education. Audiovisual materials
spellingShingle Interactive multimedia
Audiovisual education. Audiovisual materials
Che Daud, Azyyati
The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
description This study was carried out to investigate the influence of video games in enhancing English proficiency level of second language speakers in Malaysia. The English language aspects under the investigation were divided into 5 categories,namely vocabulary, grammar, listening, speaking and reading skill. Besides that, the research was to find out the factors affecting learners' demotivation in playing video games. The study was carried out in UiTM Seksyen 17, Shah Alam in 2014,with 26 respondents from the Faculty of Education. The data gathered from the research has been analysed and tabulated accordingly. Based on the findings, this study has achieved the objectives, thus proving the main hypothesis which was video games do influence English proficiency. Through the outcomes gained,future studies can be done to gain deeper understanding on the issue.
format Student Project
author Che Daud, Azyyati
author_facet Che Daud, Azyyati
author_sort Che Daud, Azyyati
title The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_short The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_full The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_fullStr The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_full_unstemmed The influence of video games in acquiring English (English proficiency) / Azyyati Che Daud
title_sort influence of video games in acquiring english (english proficiency) / azyyati che daud
publisher Faculty of Education
publishDate 2014
url http://ir.uitm.edu.my/id/eprint/15651/
http://ir.uitm.edu.my/id/eprint/15651/1/PPb_AZYYATI%20%20CHE%20DAUD%20ED%2014_5.pdf
first_indexed 2023-09-18T22:54:20Z
last_indexed 2023-09-18T22:54:20Z
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