The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim

Multimedia elements are now widely used in many area of application such as business, medicine, marketing, military, education, and entertainment. So, this project aims to produce edutainment software using multimedia technology for learning and early reading. The group of user targeted to use th...

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Main Author: Ibrahim, Mohamad Izran
Format: Thesis
Language:English
Published: 2005
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/1579/
http://ir.uitm.edu.my/id/eprint/1579/1/TD_MOHAMAD%20IZRAN%20IBRAHIM%20CS%2005_5%20P01.pdf
id uitm-1579
recordtype eprints
spelling uitm-15792019-07-19T07:01:21Z http://ir.uitm.edu.my/id/eprint/1579/ The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim Ibrahim, Mohamad Izran Computer software Multimedia elements are now widely used in many area of application such as business, medicine, marketing, military, education, and entertainment. So, this project aims to produce edutainment software using multimedia technology for learning and early reading. The group of user targeted to use this software is for the syndrome called Dyslexia. This project acts an early exposure to learning character and simple word. Researchers stated that children's cognitive developments begin in early stage in their life and suggested children's software should be designed suits to their needs. Therefore, this software will be the best supplement to the traditional teaching and learning method where children especially Dyslexic children, can help themselves in enhancing their ability in learning character and learning how to read. The beauty of this edutainment software is that not only provides entertainment to the user but also teaches the user how to remember the character, how to pronounce, how to spell a simple word. The children are also able to use the software at home without the supervision from a teacher since the software have an agent itself that act as a teacher. The methodology adopted to develop this software is System Development Life Cycle (SDLC) model. The software used for the development of this project are Macromedia Flash 5.0, Adobe Photoshop 7.0, Adobe Illustrator 10, Magix Music Maker 2005, Pocket Voice Recorder and Swish 1.51. 2005 Thesis NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/1579/1/TD_MOHAMAD%20IZRAN%20IBRAHIM%20CS%2005_5%20P01.pdf Ibrahim, Mohamad Izran (2005) The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim. Degree thesis, Universiti Teknologi MARA.
repository_type Digital Repository
institution_category Local University
institution Universiti Teknologi MARA
building UiTM Institutional Repository
collection Online Access
language English
topic Computer software
spellingShingle Computer software
Ibrahim, Mohamad Izran
The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim
description Multimedia elements are now widely used in many area of application such as business, medicine, marketing, military, education, and entertainment. So, this project aims to produce edutainment software using multimedia technology for learning and early reading. The group of user targeted to use this software is for the syndrome called Dyslexia. This project acts an early exposure to learning character and simple word. Researchers stated that children's cognitive developments begin in early stage in their life and suggested children's software should be designed suits to their needs. Therefore, this software will be the best supplement to the traditional teaching and learning method where children especially Dyslexic children, can help themselves in enhancing their ability in learning character and learning how to read. The beauty of this edutainment software is that not only provides entertainment to the user but also teaches the user how to remember the character, how to pronounce, how to spell a simple word. The children are also able to use the software at home without the supervision from a teacher since the software have an agent itself that act as a teacher. The methodology adopted to develop this software is System Development Life Cycle (SDLC) model. The software used for the development of this project are Macromedia Flash 5.0, Adobe Photoshop 7.0, Adobe Illustrator 10, Magix Music Maker 2005, Pocket Voice Recorder and Swish 1.51.
format Thesis
author Ibrahim, Mohamad Izran
author_facet Ibrahim, Mohamad Izran
author_sort Ibrahim, Mohamad Izran
title The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim
title_short The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim
title_full The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim
title_fullStr The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim
title_full_unstemmed The development of interactive multimedia edutainment software for dyslexic children (prototype) / Mohamad Izran Ibrahim
title_sort development of interactive multimedia edutainment software for dyslexic children (prototype) / mohamad izran ibrahim
publishDate 2005
url http://ir.uitm.edu.my/id/eprint/1579/
http://ir.uitm.edu.my/id/eprint/1579/1/TD_MOHAMAD%20IZRAN%20IBRAHIM%20CS%2005_5%20P01.pdf
first_indexed 2023-09-18T22:46:03Z
last_indexed 2023-09-18T22:46:03Z
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