The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed

In summary, the objective of this thesis is to clarify in details from all aspect in designing and developing edutainment software based on selected storybook using 2D Animation approach. With the multimedia technology, the impacts towards the user will be more effective compared to just reading...

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Main Author: Mohamed, Norlida
Format: Thesis
Language:English
Published: 2005
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/1841/
http://ir.uitm.edu.my/id/eprint/1841/1/TD_NORLIDA%20MOHAMED%20CS%2005_5%20P01.pdf
id uitm-1841
recordtype eprints
spelling uitm-18412019-11-12T02:42:22Z http://ir.uitm.edu.my/id/eprint/1841/ The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed Mohamed, Norlida QA75 Electronic computers. Computer science In summary, the objective of this thesis is to clarify in details from all aspect in designing and developing edutainment software based on selected storybook using 2D Animation approach. With the multimedia technology, the impacts towards the user will be more effective compared to just reading a storybook. This software is specifically designed for children aging 6 to 9 years old. The story that covered in this software is Malay Folklore of "Bawang Putih & Bawang Merah". With the fusion of multimedia elements, boringness during reading book can be avoided. It also gives the user different kind of excitement and experience compare by reading the book alone. This project is being designed and developed using Macromedia Flash MX 2004. The Waterfall Model has been chose by the developer in order to accomplish this project successfully by delivering the goals that it intended to meets at the end of the phase. In order to get users feedback about this project, the final product has been tested by the user (children aging 6 to 9 years old), and twenty set of questionnaires were distributed to the parents of the users that has been involved during the testing phase of this project. Feedbacks returned by the respondents and findings that have obtained also being discussed by the developer in this thesis report. 2005 Thesis NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/1841/1/TD_NORLIDA%20MOHAMED%20CS%2005_5%20P01.pdf Mohamed, Norlida (2005) The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed. Degree thesis, Universiti Teknologi MARA.
repository_type Digital Repository
institution_category Local University
institution Universiti Teknologi MARA
building UiTM Institutional Repository
collection Online Access
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mohamed, Norlida
The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed
description In summary, the objective of this thesis is to clarify in details from all aspect in designing and developing edutainment software based on selected storybook using 2D Animation approach. With the multimedia technology, the impacts towards the user will be more effective compared to just reading a storybook. This software is specifically designed for children aging 6 to 9 years old. The story that covered in this software is Malay Folklore of "Bawang Putih & Bawang Merah". With the fusion of multimedia elements, boringness during reading book can be avoided. It also gives the user different kind of excitement and experience compare by reading the book alone. This project is being designed and developed using Macromedia Flash MX 2004. The Waterfall Model has been chose by the developer in order to accomplish this project successfully by delivering the goals that it intended to meets at the end of the phase. In order to get users feedback about this project, the final product has been tested by the user (children aging 6 to 9 years old), and twenty set of questionnaires were distributed to the parents of the users that has been involved during the testing phase of this project. Feedbacks returned by the respondents and findings that have obtained also being discussed by the developer in this thesis report.
format Thesis
author Mohamed, Norlida
author_facet Mohamed, Norlida
author_sort Mohamed, Norlida
title The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed
title_short The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed
title_full The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed
title_fullStr The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed
title_full_unstemmed The development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2D approach / Norlida Mohamed
title_sort development of "kid's adventure with bawang putih & bawang merah interactive storybook" software using 2d approach / norlida mohamed
publishDate 2005
url http://ir.uitm.edu.my/id/eprint/1841/
http://ir.uitm.edu.my/id/eprint/1841/1/TD_NORLIDA%20MOHAMED%20CS%2005_5%20P01.pdf
first_indexed 2023-09-18T22:46:23Z
last_indexed 2023-09-18T22:46:23Z
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