Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin

Although many developed countries had long started to accept gaming as one of the educational and recreational activities, Malaysia is yet to see that type of development. The only progress we made were by establishing the APU eSports Malaysia Academy in 2017 and nothing else had improved afterward....

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Main Author: Aminuddin, Muhammad Naim
Format: Student Project
Language:English
Published: Faculty of Business and Management 2019
Subjects:
Online Access:http://ir.uitm.edu.my/id/eprint/25796/
http://ir.uitm.edu.my/id/eprint/25796/1/PPb_MUHAMMAD%20NAIM%20AMINUDDIN%20BM%20M%2019_5.pdf
id uitm-25796
recordtype eprints
spelling uitm-257962019-10-24T01:28:16Z http://ir.uitm.edu.my/id/eprint/25796/ Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin Aminuddin, Muhammad Naim Recreational areas and facilities. Recreation centers Sports General works. Athletes Social influence. Social pressure Although many developed countries had long started to accept gaming as one of the educational and recreational activities, Malaysia is yet to see that type of development. The only progress we made were by establishing the APU eSports Malaysia Academy in 2017 and nothing else had improved afterward. Therefore, the main objective of this research is to investigate the relationship between the acceptance and use of eSports as an official sport and the independent variable derived from the UTAUT Model which are performance expectancy, social influence and facilitating condition among the youth in Malacca. The research design for this research is through employing survey research design and the primary data are collected by distributing the questionnaire to the target respondents which is youth respondents aged from 15 years old to 40 years old in Malacca. 150 respondents were collected by using convenience sampling method. The data then were analyzed by using the Statistical Package for Social Science (SPSS) version 22. In this research, it was found out that all three variables are significant and were having strong uphill linear relationship with the dependent variables and it reveal that those three factors contribute 74.3 percent toward explaining the dependent variable which is the acceptance and uses of esport as an official sport among youth in Malacca. Recommendations and directions are provided to assist the future researcher to conduct their research. Faculty of Business and Management 2019 Student Project NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/25796/1/PPb_MUHAMMAD%20NAIM%20AMINUDDIN%20BM%20M%2019_5.pdf Aminuddin, Muhammad Naim (2019) Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin. [Student Project] (Unpublished)
repository_type Digital Repository
institution_category Local University
institution Universiti Teknologi MARA
building UiTM Institutional Repository
collection Online Access
language English
topic Recreational areas and facilities. Recreation centers
Sports
General works. Athletes
Social influence. Social pressure
spellingShingle Recreational areas and facilities. Recreation centers
Sports
General works. Athletes
Social influence. Social pressure
Aminuddin, Muhammad Naim
Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin
description Although many developed countries had long started to accept gaming as one of the educational and recreational activities, Malaysia is yet to see that type of development. The only progress we made were by establishing the APU eSports Malaysia Academy in 2017 and nothing else had improved afterward. Therefore, the main objective of this research is to investigate the relationship between the acceptance and use of eSports as an official sport and the independent variable derived from the UTAUT Model which are performance expectancy, social influence and facilitating condition among the youth in Malacca. The research design for this research is through employing survey research design and the primary data are collected by distributing the questionnaire to the target respondents which is youth respondents aged from 15 years old to 40 years old in Malacca. 150 respondents were collected by using convenience sampling method. The data then were analyzed by using the Statistical Package for Social Science (SPSS) version 22. In this research, it was found out that all three variables are significant and were having strong uphill linear relationship with the dependent variables and it reveal that those three factors contribute 74.3 percent toward explaining the dependent variable which is the acceptance and uses of esport as an official sport among youth in Malacca. Recommendations and directions are provided to assist the future researcher to conduct their research.
format Student Project
author Aminuddin, Muhammad Naim
author_facet Aminuddin, Muhammad Naim
author_sort Aminuddin, Muhammad Naim
title Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin
title_short Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin
title_full Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin
title_fullStr Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin
title_full_unstemmed Acceptance and uses of eSports as an official sport among youth in Malacca / Muhammad Naim Aminuddin
title_sort acceptance and uses of esports as an official sport among youth in malacca / muhammad naim aminuddin
publisher Faculty of Business and Management
publishDate 2019
url http://ir.uitm.edu.my/id/eprint/25796/
http://ir.uitm.edu.my/id/eprint/25796/1/PPb_MUHAMMAD%20NAIM%20AMINUDDIN%20BM%20M%2019_5.pdf
first_indexed 2023-09-18T23:15:30Z
last_indexed 2023-09-18T23:15:30Z
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