Group kinect game system dodge for alive
Kinect will fundamentally change how humans relate to games technology. It allows human to play games without using a remote controller but using body sensor. However, for the existing games that could be play on with Microsoft Kinect for Xbox, where it only allow two players to play simultaneously...
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ump-133862016-06-16T06:13:41Z http://umpir.ump.edu.my/id/eprint/13386/ Group kinect game system dodge for alive Heng, Cheng Wee Q Science (General) T Technology (General) Kinect will fundamentally change how humans relate to games technology. It allows human to play games without using a remote controller but using body sensor. However, for the existing games that could be play on with Microsoft Kinect for Xbox, where it only allow two players to play simultaneously which lead to large actions that could cause a lot of danger situation. A prototype of a game call Dodge for Alive was created to overcome these limitations. Dodge for Alive embed the latest infrared technology of kinect v2 into game so that it can be involved for a maximum of six players to play simultaneously in a game. Methodology that been used in this project was Modified Waterfall Model. Project requirement was collected from an Expert on developing program with Microsoft kinect v2 in requirement analysis phase. Then, content flow chart and story board is used to design the prototype of the game. The prototype of the game was created by Unity3D based on the requirement collected, which be connected with kinect v2 for implementation. Testing was done with six respondents who playing the game together and the result show that the kinect devices can detect all of the six players. Expert from Microsoft also satisfied with this game that being implemented together with kinect v2 devices. The objective of this project fully fulfilled by this result. The developer hopes that this game can be as a reference for others group games. 2014 Undergraduates Project Papers NonPeerReviewed application/pdf en http://umpir.ump.edu.my/id/eprint/13386/1/FSKKP%20-%20HENG%20CHENG%20WEE.PDF Heng, Cheng Wee (2014) Group kinect game system dodge for alive. Faculty of Computer Systems and Software Engineering, Universiti Malaysia Pahang. http://iportal.ump.edu.my/lib/item?id=chamo:92020&theme=UMP2 |
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Universiti Malaysia Pahang |
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language |
English |
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Q Science (General) T Technology (General) |
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Q Science (General) T Technology (General) Heng, Cheng Wee Group kinect game system dodge for alive |
description |
Kinect will fundamentally change how humans relate to games technology. It allows human to play games without using a remote controller but using body sensor. However,
for the existing games that could be play on with Microsoft Kinect for Xbox, where it only allow two players to play simultaneously which lead to large actions that could cause a lot of danger situation. A prototype of a game call Dodge for Alive was created to overcome these limitations. Dodge for Alive embed the latest infrared technology of kinect v2 into game so that it can be involved for a maximum of six players to play simultaneously in a game. Methodology that been used in this project was Modified Waterfall Model. Project requirement was collected from an Expert on developing program with Microsoft kinect v2 in requirement analysis phase. Then, content flow chart and story board is used to design the prototype of the game. The prototype of the game was created by Unity3D based on the requirement collected, which be connected with kinect v2 for implementation. Testing was done with six respondents who playing the game together and the result show that the
kinect devices can detect all of the six players. Expert from Microsoft also satisfied with this game that being implemented together with kinect v2 devices. The objective of this project fully fulfilled by this result. The developer hopes that this game can be as a reference for others group games. |
format |
Undergraduates Project Papers |
author |
Heng, Cheng Wee |
author_facet |
Heng, Cheng Wee |
author_sort |
Heng, Cheng Wee |
title |
Group kinect game system dodge for alive |
title_short |
Group kinect game system dodge for alive |
title_full |
Group kinect game system dodge for alive |
title_fullStr |
Group kinect game system dodge for alive |
title_full_unstemmed |
Group kinect game system dodge for alive |
title_sort |
group kinect game system dodge for alive |
publishDate |
2014 |
url |
http://umpir.ump.edu.my/id/eprint/13386/ http://umpir.ump.edu.my/id/eprint/13386/ http://umpir.ump.edu.my/id/eprint/13386/1/FSKKP%20-%20HENG%20CHENG%20WEE.PDF |
first_indexed |
2023-09-18T22:15:58Z |
last_indexed |
2023-09-18T22:15:58Z |
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1777415338792583168 |