Entertainment VS. Education: Students’ Perspectives on the Use of Apps
The use of mobile application also known as apps is fast becoming a trend in education since it offers users fun and entertaining learning experiences. Weighing similarly important, a particular app should also offer educational opportunities to its users. The current study attempts to investigate...
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2015
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Online Access: | http://umpir.ump.edu.my/id/eprint/18163/ http://umpir.ump.edu.my/id/eprint/18163/ http://umpir.ump.edu.my/id/eprint/18163/1/Entertainment%20VS.%20Education-%20Students%E2%80%99%20Perspectives%20on%20the%20Use%20of%20Apps.pdf http://umpir.ump.edu.my/id/eprint/18163/2/Entertainment%20VS.%20Education-%20Students%E2%80%99%20Perspectives%20on%20the%20Use%20of%20Apps%201.pdf |
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ump-181632017-08-28T01:28:45Z http://umpir.ump.edu.my/id/eprint/18163/ Entertainment VS. Education: Students’ Perspectives on the Use of Apps Zuraina, Ali Nurul Nadia, Muhammad Hafizoah, Kassim Siti Norzaimalina, Abd Majid Rosnani, Ismail Mohd Amir Izuddin, Mohamad Ghazali Supyan, Hussin Ahmad Fauzi, Ayob L Education (General) The use of mobile application also known as apps is fast becoming a trend in education since it offers users fun and entertaining learning experiences. Weighing similarly important, a particular app should also offer educational opportunities to its users. The current study attempts to investigate the students’ perceptions on these two perspectives of using mobile application among students at the tertiary level education. A focus group discussion was conducted on 13 international students taking Preparatory Intensive English course in one of the university in the East Coast of Malaysia. The findings of the study revealed that an app may facilitate learning. For optimal use of app, entertainment features i.e. videos need to be integrated in the app to ensure that students can learn and play at the same time. Last but not least, multimodal texts need to be integrated in developing a language learning app to sustain students’ learning motivation. 2015 Conference or Workshop Item PeerReviewed application/pdf en http://umpir.ump.edu.my/id/eprint/18163/1/Entertainment%20VS.%20Education-%20Students%E2%80%99%20Perspectives%20on%20the%20Use%20of%20Apps.pdf application/pdf en http://umpir.ump.edu.my/id/eprint/18163/2/Entertainment%20VS.%20Education-%20Students%E2%80%99%20Perspectives%20on%20the%20Use%20of%20Apps%201.pdf Zuraina, Ali and Nurul Nadia, Muhammad and Hafizoah, Kassim and Siti Norzaimalina, Abd Majid and Rosnani, Ismail and Mohd Amir Izuddin, Mohamad Ghazali and Supyan, Hussin and Ahmad Fauzi, Ayob (2015) Entertainment VS. Education: Students’ Perspectives on the Use of Apps. In: Proceedings of the International Seminar on Language Teaching ISeLT 2015, 4-5 February 2015 , Bangi, Selangor. . https://www.researchgate.net/profile/Zuraina_Ali2/publication/290883607_Entertainment_vs_Education_Students'_Perspectives_on_the_Use_of_Apps/links/569c71d908ae6169e56282a2.pdf |
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Universiti Malaysia Pahang |
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UMP Institutional Repository |
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Online Access |
language |
English English |
topic |
L Education (General) |
spellingShingle |
L Education (General) Zuraina, Ali Nurul Nadia, Muhammad Hafizoah, Kassim Siti Norzaimalina, Abd Majid Rosnani, Ismail Mohd Amir Izuddin, Mohamad Ghazali Supyan, Hussin Ahmad Fauzi, Ayob Entertainment VS. Education: Students’ Perspectives on the Use of Apps |
description |
The use of mobile application also known as apps is fast becoming a trend in education since it offers users fun and entertaining learning experiences. Weighing similarly important, a particular app should also offer educational
opportunities to its users. The current study attempts to investigate the students’ perceptions on these two perspectives of using mobile application among students at the tertiary level education. A focus group discussion was conducted on 13 international students taking Preparatory Intensive English course in one of the university in the East Coast of Malaysia. The findings of the study revealed that an app may facilitate learning. For optimal use of app, entertainment features i.e. videos need to be integrated in the app to ensure that students can learn and play at the same time. Last but not least, multimodal texts need to be integrated in developing a language learning app to sustain students’ learning motivation. |
format |
Conference or Workshop Item |
author |
Zuraina, Ali Nurul Nadia, Muhammad Hafizoah, Kassim Siti Norzaimalina, Abd Majid Rosnani, Ismail Mohd Amir Izuddin, Mohamad Ghazali Supyan, Hussin Ahmad Fauzi, Ayob |
author_facet |
Zuraina, Ali Nurul Nadia, Muhammad Hafizoah, Kassim Siti Norzaimalina, Abd Majid Rosnani, Ismail Mohd Amir Izuddin, Mohamad Ghazali Supyan, Hussin Ahmad Fauzi, Ayob |
author_sort |
Zuraina, Ali |
title |
Entertainment VS. Education: Students’ Perspectives on the Use of Apps |
title_short |
Entertainment VS. Education: Students’ Perspectives on the Use of Apps |
title_full |
Entertainment VS. Education: Students’ Perspectives on the Use of Apps |
title_fullStr |
Entertainment VS. Education: Students’ Perspectives on the Use of Apps |
title_full_unstemmed |
Entertainment VS. Education: Students’ Perspectives on the Use of Apps |
title_sort |
entertainment vs. education: students’ perspectives on the use of apps |
publishDate |
2015 |
url |
http://umpir.ump.edu.my/id/eprint/18163/ http://umpir.ump.edu.my/id/eprint/18163/ http://umpir.ump.edu.my/id/eprint/18163/1/Entertainment%20VS.%20Education-%20Students%E2%80%99%20Perspectives%20on%20the%20Use%20of%20Apps.pdf http://umpir.ump.edu.my/id/eprint/18163/2/Entertainment%20VS.%20Education-%20Students%E2%80%99%20Perspectives%20on%20the%20Use%20of%20Apps%201.pdf |
first_indexed |
2023-09-18T22:25:34Z |
last_indexed |
2023-09-18T22:25:34Z |
_version_ |
1777415942651772928 |