Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar

This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital game aimed at teaching grammar tenses and aspects via Mobile Assisted Language Learning (MALL). A quantitative study by means of a time series pre-test/post-tests single group design and survey were used...

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Main Authors: Abdul Ghani, Rozina, Tengku Paris, Tengku Nazatul Shima, Ahamad Shah, Mohamed Ismail, L. Y., Rahmah, A., Hafiza
Format: Article
Language:English
Published: Universiti Teknologi MARA (UiTM) Negeri Sembilan 2017
Subjects:
Online Access:http://irep.iium.edu.my/65219/
http://irep.iium.edu.my/65219/
http://irep.iium.edu.my/65219/7/65219%20MOBILE%20ASSISTED%20LANGUAGE%20LEARNING.pdf
id iium-65219
recordtype eprints
spelling iium-652192018-08-20T08:20:31Z http://irep.iium.edu.my/65219/ Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar Abdul Ghani, Rozina Tengku Paris, Tengku Nazatul Shima Ahamad Shah, Mohamed Ismail L. Y., Rahmah A., Hafiza PE English This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital game aimed at teaching grammar tenses and aspects via Mobile Assisted Language Learning (MALL). A quantitative study by means of a time series pre-test/post-tests single group design and survey were used as to see whether the game could improve learners’ understanding and knowledge of grammar tenses and aspects and also at gauging the learners’ perceptions towards MALL in learning grammar. The game is specially designed according to the Theory of Variation (Marton & Booth, 1997) that emphasizes that students understand, experience and think differently in a specific aspect of the world. As variations in the learning outcome are necessary, the game provides a variety of combinations and structures of grammatical aspects to expose students to different aspects from the object of learning. The application of this strategy in the digital game is part of a major research which aims at presenting empirical evidence of an innovative way to teach grammar. A digital board game suited to the students’ level of English can be an intriguing practice in the process of learning as the teaching and learning of grammar can be a daunting experience for learners and teachers alike. Thus, traditional methods must inevitably be on par with the advent of technology to complement the teaching of grammar and enhance the development of students’ knowledge of grammar. Universiti Teknologi MARA (UiTM) Negeri Sembilan 2017 Article PeerReviewed application/pdf en http://irep.iium.edu.my/65219/7/65219%20MOBILE%20ASSISTED%20LANGUAGE%20LEARNING.pdf Abdul Ghani, Rozina and Tengku Paris, Tengku Nazatul Shima and Ahamad Shah, Mohamed Ismail and L. Y., Rahmah and A., Hafiza (2017) Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar. Journal of Academia UiTM Negeri Sembilan, 5. pp. 187-208. E-ISSN 2289-6368 https://nsembilan.uitm.edu.my/joacns/images/v5_n1/pdf/Rozina_5_1_A21.pdf
repository_type Digital Repository
institution_category Local University
institution International Islamic University Malaysia
building IIUM Repository
collection Online Access
language English
topic PE English
spellingShingle PE English
Abdul Ghani, Rozina
Tengku Paris, Tengku Nazatul Shima
Ahamad Shah, Mohamed Ismail
L. Y., Rahmah
A., Hafiza
Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar
description This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital game aimed at teaching grammar tenses and aspects via Mobile Assisted Language Learning (MALL). A quantitative study by means of a time series pre-test/post-tests single group design and survey were used as to see whether the game could improve learners’ understanding and knowledge of grammar tenses and aspects and also at gauging the learners’ perceptions towards MALL in learning grammar. The game is specially designed according to the Theory of Variation (Marton & Booth, 1997) that emphasizes that students understand, experience and think differently in a specific aspect of the world. As variations in the learning outcome are necessary, the game provides a variety of combinations and structures of grammatical aspects to expose students to different aspects from the object of learning. The application of this strategy in the digital game is part of a major research which aims at presenting empirical evidence of an innovative way to teach grammar. A digital board game suited to the students’ level of English can be an intriguing practice in the process of learning as the teaching and learning of grammar can be a daunting experience for learners and teachers alike. Thus, traditional methods must inevitably be on par with the advent of technology to complement the teaching of grammar and enhance the development of students’ knowledge of grammar.
format Article
author Abdul Ghani, Rozina
Tengku Paris, Tengku Nazatul Shima
Ahamad Shah, Mohamed Ismail
L. Y., Rahmah
A., Hafiza
author_facet Abdul Ghani, Rozina
Tengku Paris, Tengku Nazatul Shima
Ahamad Shah, Mohamed Ismail
L. Y., Rahmah
A., Hafiza
author_sort Abdul Ghani, Rozina
title Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar
title_short Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar
title_full Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar
title_fullStr Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar
title_full_unstemmed Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar
title_sort mobile assisted language learning (mall) in developing second language learners’ understanding of grammar
publisher Universiti Teknologi MARA (UiTM) Negeri Sembilan
publishDate 2017
url http://irep.iium.edu.my/65219/
http://irep.iium.edu.my/65219/
http://irep.iium.edu.my/65219/7/65219%20MOBILE%20ASSISTED%20LANGUAGE%20LEARNING.pdf
first_indexed 2023-09-18T21:32:32Z
last_indexed 2023-09-18T21:32:32Z
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