Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar
This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital game aimed at teaching grammar tenses and aspects via Mobile Assisted Language Learning (MALL). A quantitative study by means of a time series pre-test/post-tests single group design and survey were used...
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Universiti Teknologi MARA (UiTM) Negeri Sembilan
2017
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iium-652192018-08-20T08:20:31Z http://irep.iium.edu.my/65219/ Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar Abdul Ghani, Rozina Tengku Paris, Tengku Nazatul Shima Ahamad Shah, Mohamed Ismail L. Y., Rahmah A., Hafiza PE English This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital game aimed at teaching grammar tenses and aspects via Mobile Assisted Language Learning (MALL). A quantitative study by means of a time series pre-test/post-tests single group design and survey were used as to see whether the game could improve learners’ understanding and knowledge of grammar tenses and aspects and also at gauging the learners’ perceptions towards MALL in learning grammar. The game is specially designed according to the Theory of Variation (Marton & Booth, 1997) that emphasizes that students understand, experience and think differently in a specific aspect of the world. As variations in the learning outcome are necessary, the game provides a variety of combinations and structures of grammatical aspects to expose students to different aspects from the object of learning. The application of this strategy in the digital game is part of a major research which aims at presenting empirical evidence of an innovative way to teach grammar. A digital board game suited to the students’ level of English can be an intriguing practice in the process of learning as the teaching and learning of grammar can be a daunting experience for learners and teachers alike. Thus, traditional methods must inevitably be on par with the advent of technology to complement the teaching of grammar and enhance the development of students’ knowledge of grammar. Universiti Teknologi MARA (UiTM) Negeri Sembilan 2017 Article PeerReviewed application/pdf en http://irep.iium.edu.my/65219/7/65219%20MOBILE%20ASSISTED%20LANGUAGE%20LEARNING.pdf Abdul Ghani, Rozina and Tengku Paris, Tengku Nazatul Shima and Ahamad Shah, Mohamed Ismail and L. Y., Rahmah and A., Hafiza (2017) Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar. Journal of Academia UiTM Negeri Sembilan, 5. pp. 187-208. E-ISSN 2289-6368 https://nsembilan.uitm.edu.my/joacns/images/v5_n1/pdf/Rozina_5_1_A21.pdf |
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PE English |
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PE English Abdul Ghani, Rozina Tengku Paris, Tengku Nazatul Shima Ahamad Shah, Mohamed Ismail L. Y., Rahmah A., Hafiza Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar |
description |
This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital
game aimed at teaching grammar tenses and aspects via Mobile Assisted Language Learning
(MALL). A quantitative study by means of a time series pre-test/post-tests single group design
and survey were used as to see whether the game could improve learners’ understanding and
knowledge of grammar tenses and aspects and also at gauging the learners’ perceptions
towards MALL in learning grammar. The game is specially designed according to the Theory of
Variation (Marton & Booth, 1997) that emphasizes that students understand, experience and
think differently in a specific aspect of the world. As variations in the learning outcome are
necessary, the game provides a variety of combinations and structures of grammatical aspects
to expose students to different aspects from the object of learning. The application of this
strategy in the digital game is part of a major research which aims at presenting empirical
evidence of an innovative way to teach grammar. A digital board game suited to the students’
level of English can be an intriguing practice in the process of learning as the teaching and
learning of grammar can be a daunting experience for learners and teachers alike. Thus,
traditional methods must inevitably be on par with the advent of technology to complement the
teaching of grammar and enhance the development of students’ knowledge of grammar. |
format |
Article |
author |
Abdul Ghani, Rozina Tengku Paris, Tengku Nazatul Shima Ahamad Shah, Mohamed Ismail L. Y., Rahmah A., Hafiza |
author_facet |
Abdul Ghani, Rozina Tengku Paris, Tengku Nazatul Shima Ahamad Shah, Mohamed Ismail L. Y., Rahmah A., Hafiza |
author_sort |
Abdul Ghani, Rozina |
title |
Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar |
title_short |
Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar |
title_full |
Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar |
title_fullStr |
Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar |
title_full_unstemmed |
Mobile assisted language learning (MALL) in developing second language learners’ understanding of grammar |
title_sort |
mobile assisted language learning (mall) in developing second language learners’ understanding of grammar |
publisher |
Universiti Teknologi MARA (UiTM) Negeri Sembilan |
publishDate |
2017 |
url |
http://irep.iium.edu.my/65219/ http://irep.iium.edu.my/65219/ http://irep.iium.edu.my/65219/7/65219%20MOBILE%20ASSISTED%20LANGUAGE%20LEARNING.pdf |
first_indexed |
2023-09-18T21:32:32Z |
last_indexed |
2023-09-18T21:32:32Z |
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1777412606846304256 |