Students’ acceptance of gamification in FBM, UITMCM KAG / Siti Nur Nadhirah Abdul Latip
Learning via gamification has become one of the most popular methods used by current educators as it provides a fun environment for learning, which could also lead to increased learning performance. The intention of this study is to examine the factors affecting students’ acceptance of gamification...
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| Format: | Student Project |
| Language: | English |
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Faculty of Business and Management
2020
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| Online Access: | http://ir.uitm.edu.my/id/eprint/28576/ http://ir.uitm.edu.my/id/eprint/28576/1/PPb_SITI%20NUR%20NADHIRAH%20ABDUL%20LATIP%20BM%20M%2020_5.pdf |