Gamemunication: prosthetic communication ethnography of game Avatars
This study revisits Hymes’ ethnography of communication for game avatars, functioning as a communication nexus connecting games and gamers. Hymes formulates his ethnography of communication into SPEAKING (Settings and Scenes, Participants, Ends, Act Sequences, Keys, Instrumentalities, Norms, and Gen...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Penerbit Universiti Kebangsaan Malaysia
2019
|
Online Access: | http://journalarticle.ukm.my/13904/ http://journalarticle.ukm.my/13904/ http://journalarticle.ukm.my/13904/1/22747-116324-1-PB.pdf |