Gamemunication: prosthetic communication ethnography of game Avatars

This study revisits Hymes’ ethnography of communication for game avatars, functioning as a communication nexus connecting games and gamers. Hymes formulates his ethnography of communication into SPEAKING (Settings and Scenes, Participants, Ends, Act Sequences, Keys, Instrumentalities, Norms, and Gen...

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Bibliographic Details
Main Authors: Purnomo, SF. Luthfie Arguby, Purnama, SF. Lukfianka Sanjaya, Untari, Lilik, Nur Asiyah, Novianni Anggraini
Format: Article
Language:English
Published: Penerbit Universiti Kebangsaan Malaysia 2019
Online Access:http://journalarticle.ukm.my/13904/
http://journalarticle.ukm.my/13904/
http://journalarticle.ukm.my/13904/1/22747-116324-1-PB.pdf

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